Call for Papers

Prospective authors are invited to submit technical papers of their previously unpublished work. Areas of interest for the technical program include but are not limited to:

System techniques, performance, and implementation
System components
Virtual reality platforms
AI platforms for VR/AR
Cloud-based platforms
Data generation, manipulation, analysis, and validation
Tracking
Physical environment mapping
Registration
Vision for VR/AR
Deep learning for VR/AR
Standards and theoretical models for AI and/or VR

Content creation and modelling
Generation of immersive environments and virtual worlds
Environments for gaming, simulation, training
Visualization, optimized and realistic rendering
Geometric modelling and design in immersive settings
Animations
Crowd-simulation
Character modelling
Customization and personalization (e.g., for training)

Cognitive aspects, perception, user behaviour
Semantic and cognitive aspects of virtual reality
Depth perception
Multimodal perception
Behaviour and activity generation
Representations of self (avatars)
Embodiment
Presence
Virtual agents
Conversational non-player characters (NPCs)
Understanding and modelling human behaviour, emotions
AI technologies
Search
Planning
Reasoning
Knowledge representation
Natural language processing
Robotics and perception
Multi-agent systems
Statistical learning
Deep learning
Soft Computing
Intelligent computing techniques
Any other AI techniques and their applications

Interactions / interactive and responsive environments
Multimodal interaction and experiences in VR/AR
Machine learning for multimodal interaction
Human-virtual user/agent interaction
Human to human communication in virtual environments
Collaboration and communication
Dialogue modelling and generation
Conversational and natural language interfaces
Speech interaction for AR/VR
Navigation and spatial orientation in VR
Interaction devices
Brain-Computer Interfaces (BCI)

Applications and case studies
Data and knowledge representation
Problem solving
Spatial visualization
Multimodality for visualization
Visualization for domains
Arts, leisure, and entertainment
Gaming and game narratives
Immersive storytelling and gameplay
Education, training, simulation
Business prototyping
Business productivity
Business process design, architecture and evaluation
Telepresence and collaboration
Social interactions
Healthcare and therapy
Evaluation metrics and methodologies
Quality of Experience (QoE)